Universal Design for Learning One-Pagers

Removing Barriers to Learning

This resource examines teacher-inquiry tools and resources that you can use to identify your students’ strengths and needs, and use to identify and select strategies that mitigate learning barriers.

Average: 5 (1 vote)

About

Viewing lesson design through the framework of Universal Design for Learning (UDL) requires using tools and strategies that reach all learners, including those with disabilities. However, creating a welcoming and effective experience for all students requires understanding the barriers they face and how to mitigate them. This resource examines teacher-inquiry tools and resources that you can use to identify your students’ strengths and needs, and use to identify and select strategies that mitigate learning barriers. It also explores employing empathetic processes to make classrooms more inclusive.

Authors/Creators
Amanda Morin, Emily Art

Resource Quick Find
Teaching Resource

Accessibility
WCAG v2.0 A

Share this resource:

Posted date:

May 5, 2019

Access the full resource here if it does not render.

Resource Fee
$0.00
Buy

Design Thinking and UDL

An overview of design thinking and UDL presented by Mindy Johnson at the Inclusive Learning Network's 2017 Global Accessibility Awareness Day Online Mini Conference.

No votes yet

About

In this video, Mindy Johnson gives an overview of design thinking and UDL presented at the Inclusive Learning Network's 2017 Global Accessibility Awareness Day Online Mini Conference.

Authors/Creators
Mindy Johnson

Organization/Publishers:

YouTube

Resource Quick Find
Professional Development

Share this resource:

Posted date:

September 23, 2018

Resource Fee
$0.00
Buy

Design Thinking Process and UDL Meet Makerspace

The authors created a planning tool for makerspaces using the Design Thinking Process and Universal Design for Learning.

Average: 3 (2 votes)

About

The authors combine the principles of Design Thinking and UDL in three prescriptive classroom projects within the realm of the "makerspace" movement, with implications for STEM and STEAM.   Students learn to make a stable product, use tools, consider the needs of another, solve challenges, overcome setbacks and sustain motivation. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically, goals associated with Common Core State Standards.

Authors/Creators
Jackie Gerstein, Ed.D.
Barbara Bray

Organization/Publishers:

Rethinking Learning

Resource Quick Find
Implementation

Share this resource:

Posted date:

May 29, 2022

Resource Fee
$0.00
Buy