Planning for a 4th Grade Integrated CS and Math Project

Illustrative Example of a UDL Instructional Planning Process for a 4th Grade Integrated CS and Math Project

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This resource provides an example of using the UDL Instructional Planning Process for a 4th grade integrated Computer Science and Math project. This lesson was created using the UDL-IRN Planning Template (see Links provided). This lesson is based on a lesson developed by teachers at Kenwood Elementary, Champaign, IL Unit Four School District.

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University of Illinois, Creative Technology Research Lab

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November 5, 2018

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Utilizing the UDL Framework in Computer Science Education

The Universal Design for Learning (UDL) framework provides guidelines that can help teachers proactively plan for the academic diversity present in classrooms. This is especially important when it comes to CS education due to the historic underrepresentation of women, people from different cultural backgrounds, and people with disabilities in CS fields.

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About

The Universal Design for Learning (UDL) framework provides guidelines that can help teachers proactively plan for the academic diversity present in classrooms. This is especially important when it comes to CS education due to the historic underrepresentation of women, people from different cultural backgrounds, and people with disabilities in CS fields. If we can think about ways of meaningfully engaging ALL learners through the UDL framework, then we can address the barriers that are inherent in my CS activities.

UDL is a proactive approach to planning of curricular opportunities. A UDL approach takes into account learner variability when considering goals, methods of instruction, assessments and materials. It is organized around the principles of providing students with multiple means of representation, expression and engagement with their learning.

Authors/Creators
Israel, M.
Lash, T.
Ray, M.

Organization/Publishers:

University of Illinois, Creative Technology Research Lab

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November 5, 2018

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Utilizing the Universal Design for Learning Framework in Computer Science Education

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