The authors combine the principles of Design Thinking and UDL in three prescriptive classroom projects within the realm of the "makerspace" movement, with implications for STEM and STEAM. Students learn to make a stable product, use tools, consider the needs of another, solve challenges, overcome setbacks and sustain motivation. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically, goals associated with Common Core State Standards.
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